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The Treasure Hunter
Initial thumbnails done over rough 3D geo

Initial thumbnails done over rough 3D geo

Base render done in Blender

Base render done in Blender

3D assets

3D assets

The Treasure Hunter

Hey guys, this is a piece I've been working on recently to develop my understanding of Blender and how to better integrate 3D into my concept pipeline. I wanted to try setting up a more refined initial 3D scene to take into Photoshop. Assets were modelled and sculpted in Blender, then textured in Substance.

The premise for the piece is a treasure hunter looking through an ancient abandoned city.

I found Quentin Mabille's course to be really helpful. He breaks down the main parts of the process in an easily digestible way. I'd really recommend if anyone wants to learn a bit more about Blender.
https://www.artstation.com/artwork/Ga68mW

More artwork