Hey guys, this is a piece I've been working on recently to develop my understanding of Blender and how to better integrate 3D into my concept pipeline. I wanted to try setting up a more refined initial 3D scene to take into Photoshop. Assets were modelled and sculpted in Blender, then textured in Substance.
The premise for the piece is a treasure hunter looking through an ancient abandoned city.
I found Quentin Mabille's course to be really helpful. He breaks down the main parts of the process in an easily digestible way. I'd really recommend if anyone wants to learn a bit more about Blender.
https://www.artstation.com/artwork/Ga68mW